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Post by Dragon Zachski on Jan 4, 2012 0:50:04 GMT -5
-Matriarch what-her-name punched me through a wall. Her attack made Shepard glitch and slowly float past the walls of the level into the abyss... That happened to me too, once XD Then again, physics are especially glitchy for me. I shoot a chair and then I watch what is essentially REALLY bad freeze frame animation where I'm only seeing every 30th frame. While my Shepard is breathing and animating steadily at 30fps. And grenades? My grenades only exist every 30th frame (note that the rest of the gameplay seems to work fine). If there happens to be an object between these frames, it just passes right through them. Even if that object is the frigging GROUND.
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Post by Shane for Wax on Jan 4, 2012 1:05:13 GMT -5
Okay an update to the Neverwinter Nights thing:
1) They said that it wasn't supposed to happen and it was a glitch in the system 2) BUT someone later said 'oh we ran out of keys'.
It's a minor thing all in all since no money is lost but it makes me wonder... did some lucky SOB manage to get one of these 'keys'?
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Post by askold on Jan 4, 2012 4:03:28 GMT -5
-Matriarch what-her-name punched me through a wall. Her attack made Shepard glitch and slowly float past the walls of the level into the abyss... That happened to me too, once XD Then again, physics are especially glitchy for me. I shoot a chair and then I watch what is essentially REALLY bad freeze frame animation where I'm only seeing every 30th frame. While my Shepard is breathing and animating steadily at 30fps. And grenades? My grenades only exist every 30th frame (note that the rest of the gameplay seems to work fine). If there happens to be an object between these frames, it just passes right through them. Even if that object is the frigging GROUND. Odd. I didn't have that many glitches in ME1 after it got working. Which is why the Matriarch Benezia(?) incident was so funny. Well not so many glitches after the game started up, that is. Like I said, It took a year (and a new computer) to get the game working. On ME2 on the other hand I got several occasions when Shepard got stuck in the ground or air. Also: Renegade interrupts in ME2! Never before have I been so tempted to play "evil" character. Especially since renegade isn't that evil, more like practical (several why-dont-ya-just-shoot-him occasions) but arrogant bastard (Most of the speech options.) The Paragon choises on the other hand are more diplomatic or kind, and the paragon does kill the same people anyway. I think this was a better way to deal with the morality choices than the usual Will you eat this puppy? Yes/No. Speaking of practicality: In ME1 after a villain drops into his "apparent death" the characters have enough foresight to go inspect the corpse. Furthermore the "inspection" is done by shooting the corpse in the head. (After all they would have done that anyway if he had been alive so it saves time.)
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