Post by Educated Stupid on Nov 28, 2009 22:24:28 GMT -5
As I appear to be one of the only people on this board who likes Civilization IV, I decided to do a Let's Play of the game. To be specific, I will be playing Beyond the Sword, patched to 3.19.
For simplicity, I will be playing a Single Player game without any added options.
As indicated in the top-right corner, I am playing a mod, in this case Earth 34 Civs. I decided to do this because I decided the best way to do an LP was to have a map with every civilization. As the standard DLL can only support 18 civilizations (in vanilla Beyond the Sword there are 34 civilizations) , and thus I decided to download an Earth Mod with a modded DLL that can support 40 civs (The 34 Civilizations plus 6 colonies).
In addition, you can see in that screenshot that I have renamed Mao and China, so that instead of leading Mao Zedong of the Chinese Empire, I am leading Distind of the Anti-Rapture Ready Empire (AKA FSTDT). You could do that. You can also see that the difficulty is Noble ( which means that the AI gets no handicaps.
I hope to go for daily updates, and assuming there are around 750 turns in a Normal game, this LP should last roughly around 15 days to a month, depending if I have the time to update.
The game shall begin tomorrow, and those who will subscribe (keeping in tradition with a Vanilla Civilization IV LP) will get to give me advice as to what to research, name units, etc.
But for now:
Now, you may be wondering what this means. What does Expansive, Protective mean? What is a Unique Unit, Building? What does the pick axe and wheat mean? What does the dragon have to do with anything? Now, as the Hitchhiker's Guide to the Galaxy advises:
DON'T PANIC!
An explanation:
Mao Zedong is the leader of China for this game (there's another leader, Qin Shi Huang, but we can only have one leader per civ on a pre-made map). His two traits are Expansive (which means that I get +2 Health per city, I can build Workers 25% faster and I can build Granaries and Harbours twice as fast) and Protective (I get free City Defense I and Drill I promotions [more on Promotions later] and Walls and Castles are 50% cheaper).
The two starting technologies for China are Agriculture (I can build Farms, and will later enable me to research Animal Domestication and Pottery) and Mining (I can build mines and can later research Masonry and Bronze Working).
China's Unique Unit is the Cho-Ko-Nu, which replaces the Crossbowman. It has 1 extra First Strike (which gives them an advantage over other units) and can cause Collateral Damage (A number of units in a "stack" get damage if I attack one)
The unique building is the Pavilion, which replaces the Theatre and give in addition to +3 culture, +25% culture!
That dragon button is China's button/flag, which in the Civilopedia (the in-game encyclopedia) gives an easy identification of that civilization. Flags can help you identify what civilization a unit is at a glance: for example, a scout with a Fleur-de-Lys is French, a Shield is Zulu, etc.
And thus I end today's entry of Let's Play Civilization IV!
For simplicity, I will be playing a Single Player game without any added options.
As indicated in the top-right corner, I am playing a mod, in this case Earth 34 Civs. I decided to do this because I decided the best way to do an LP was to have a map with every civilization. As the standard DLL can only support 18 civilizations (in vanilla Beyond the Sword there are 34 civilizations) , and thus I decided to download an Earth Mod with a modded DLL that can support 40 civs (The 34 Civilizations plus 6 colonies).
In addition, you can see in that screenshot that I have renamed Mao and China, so that instead of leading Mao Zedong of the Chinese Empire, I am leading Distind of the Anti-Rapture Ready Empire (AKA FSTDT). You could do that. You can also see that the difficulty is Noble ( which means that the AI gets no handicaps.
I hope to go for daily updates, and assuming there are around 750 turns in a Normal game, this LP should last roughly around 15 days to a month, depending if I have the time to update.
The game shall begin tomorrow, and those who will subscribe (keeping in tradition with a Vanilla Civilization IV LP) will get to give me advice as to what to research, name units, etc.
But for now:
Now, you may be wondering what this means. What does Expansive, Protective mean? What is a Unique Unit, Building? What does the pick axe and wheat mean? What does the dragon have to do with anything? Now, as the Hitchhiker's Guide to the Galaxy advises:
DON'T PANIC!
An explanation:
Mao Zedong is the leader of China for this game (there's another leader, Qin Shi Huang, but we can only have one leader per civ on a pre-made map). His two traits are Expansive (which means that I get +2 Health per city, I can build Workers 25% faster and I can build Granaries and Harbours twice as fast) and Protective (I get free City Defense I and Drill I promotions [more on Promotions later] and Walls and Castles are 50% cheaper).
The two starting technologies for China are Agriculture (I can build Farms, and will later enable me to research Animal Domestication and Pottery) and Mining (I can build mines and can later research Masonry and Bronze Working).
China's Unique Unit is the Cho-Ko-Nu, which replaces the Crossbowman. It has 1 extra First Strike (which gives them an advantage over other units) and can cause Collateral Damage (A number of units in a "stack" get damage if I attack one)
The unique building is the Pavilion, which replaces the Theatre and give in addition to +3 culture, +25% culture!
That dragon button is China's button/flag, which in the Civilopedia (the in-game encyclopedia) gives an easy identification of that civilization. Flags can help you identify what civilization a unit is at a glance: for example, a scout with a Fleur-de-Lys is French, a Shield is Zulu, etc.
And thus I end today's entry of Let's Play Civilization IV!