The idea was thought up by science, it is exploiting gamers by making them work for free.
It is actually a brilliant idea though. Gamers are obsessive to detail and will collect all data pertaining to their game, categories it and optimize it. Look at the communities on any MMO and you will see the level of anal retentive detail they go into to utterly math hammer out the most optimal solution to any given scenario.
In science this OCD level of detail and data analysis could well lead to quite a lot of useful research. Especially considering most gamers will probably never end up doing research normally, this puts their creepy abilities to good use. (and for free, hell make the game good enough and you could even get them to pay you to do the work.)
Post by Admiral Lithp on Sept 21, 2011 20:43:56 GMT -5
Alright, I must protest. Not every gamer is an addict with a neck beard. Why would you give no credit to the person who actually solved the problem, and all of the credit to the researcher? If we inserted "graphic arts designer" instead of "gamer," you'd probably at least give 70/30 credit. I really doubt they were just played in some kind of ridiculous Xanatos Roulette.
Also, it's worth mentioning that part of the reason that happens is because a lot of companies have started in bringing psychologists to help them design games that ARE addictive.
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