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Post by Aqualung on Jun 15, 2011 9:55:16 GMT -5
I play with a tabletop gaming group once or twice a month. Some of my favorite games I've played: Killer Bunnies, Fluxx (specifically Pirate Fluxx and Monty Python Fluxx ;D), Dominion, Merchants and Marauders, Ticket to Ride, Apples to Apples, You've Been Sentenced, Carcassonne, Pirateer, Collosseum, and Pastiche. I own Pirate Fluxx, Pirateer and Liar's Dice, and also a Cranium-Hoopla that I've never played. Once I move I'll add to my collection and hopefully start a gaming group of my own. Killer Bunnies? What's that like? It's really good. What's nice is you can play with all the expansions at once, and you can have as many players as you want. The goal is to end up with the winning carrot card, but you have to also have a bunny card on the table to win. Then there are action cards so you have to do whatever it says on the card and they can kill other people's bunnies. It's a very funny game to play. ;D
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Post by Vene on Jun 15, 2011 10:18:10 GMT -5
Heavy Support: Hammerhead Gunship; Ion Cannon, Smart Missile System, Seeker Missile x2 (this one I mostly included to fight my buddy's Chaos Defiler, so I might look for an alternative) Why would you do this? RAILGUN!
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Post by Dr. Waldorf X on Jun 15, 2011 10:26:03 GMT -5
Heavy Support: Hammerhead Gunship; Ion Cannon, Smart Missile System, Seeker Missile x2 (this one I mostly included to fight my buddy's Chaos Defiler, so I might look for an alternative) Why would you do this? RAILGUN! Because the Railgun is a shit load of points. Then again, I probably don't need the Smart Missiles or Seeker Missiles if I have a Railgun.
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Post by Vene on Jun 15, 2011 10:53:43 GMT -5
Why would you do this? RAILGUN! Because the Railgun is a shit load of points. Then again, I probably don't need the Smart Missiles or Seeker Missiles if I have a Railgun. Railguns are expensive, yes, but they are incredibly versatile weapons that cause your opponent to shit their pants. And I doubt you would need the missile systems if you had the railgun.
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Post by Dr. Waldorf X on Jun 15, 2011 11:05:21 GMT -5
Because the Railgun is a shit load of points. Then again, I probably don't need the Smart Missiles or Seeker Missiles if I have a Railgun. Railguns are expensive, yes, but they are incredibly versatile weapons that cause your opponent to shit their pants. And I doubt you would need the missile systems if you had the railgun. Ok, with all the suggestions I've got, here's a revised list: HQ: Commander Shas'el; Airbursting Fragmentation Projector, Cyclic Ion Blaster, Targeting Array, Bonding Knife, Drone Controller Crisis Bodyguard; Twin Linked Missile Pod, Targeting Array Gun Drone x2 Troop: Fire Warriors x9 Shas'ui; Bonding Knife Troop: Kroot Carnivores x19 Kroot Shaper (got rid of the Pulse Rifle to help pay for the Hammerhead Railgun) Heavy Support: Hammerhead Gunship; Railgun, Twin Burst Cannons Fast Attack: Pathfinders x3 Shas'ui; Drone Controller Shield Drone Devilfish Elite: Crisis Battlesuit; Twin Linked Fusion Blaster, Targeting Array Crisis Battlesuit; Twin Linked Burst Cannon, Targeting Array Crisis Battlesuit; Twin Linked Plasma Rifle, Drone Controller Marker Drone Model count: 45 Point Total: 998 I lost a total of 4 models and 2 points to fit those Battlesuits in.
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Post by Dragon Zachski on Jun 15, 2011 14:08:20 GMT -5
I don't know anyone in real life. And I'm pretty sure there isn't a D&D group for miles and miles.
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Post by Oriet on Jun 16, 2011 1:45:21 GMT -5
I've never found much use for Kroot. The only time they haven't run completely off the table from getting shot at once was because they were annihilated. Perhaps I've always had bad luck with them. I have found giving one squad of Firewarriors pulse rifles and a second squad pulse carbines to be pretty effective, as you have one to hold a position and another for taking one for flanking with. I've done okay with intermixing the pulse rifles and carbines in the same squad, but I'd only recommend that if you need to take and hold multiple objectives.
Oh yeah, and I ran calculations on the effectiveness of the railgun versus the ion cannon, and the only instances where the ion cannon is actually better is against things like Eldar Wraithguard. If you want maximum effectiveness against a variety of targets the railgun wins hands down, with its only downside being its considerable cost (though it's that expensive for good reason).
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Post by Yaezakura on Jun 16, 2011 4:22:14 GMT -5
I've never found much use for Kroot. The only time they haven't run completely off the table from getting shot at once was because they were annihilated. Perhaps I've always had bad luck with them. I have found giving one squad of Firewarriors pulse rifles and a second squad pulse carbines to be pretty effective, as you have one to hold a position and another for taking one for flanking with. I've done okay with intermixing the pulse rifles and carbines in the same squad, but I'd only recommend that if you need to take and hold multiple objectives. Oh yeah, and I ran calculations on the effectiveness of the railgun versus the ion cannon, and the only instances where the ion cannon is actually better is against things like Eldar Wraithguard. If you want maximum effectiveness against a variety of targets the railgun wins hands down, with its only downside being its considerable cost (though it's that expensive for good reason). I would say those calculations you ran demonstrate why they cost so much. They really are beastly weapons. In fact, the other thing I was going to point out after some thought was the army's noticeable lack of railguns. They really are the most fearsome weapon in the Tau arsenal and should be taken whenever you can manage it, at any point size where you expect to encounter more than one enemy vehicle with armor over 10. XV8s and railguns really do define the Tau army.
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Post by Vypernight on Jun 16, 2011 4:54:54 GMT -5
It's really good. What's nice is you can play with all the expansions at once, and you can have as many players as you want. The goal is to end up with the winning carrot card, but you have to also have a bunny card on the table to win. Then there are action cards so you have to do whatever it says on the card and they can kill other people's bunnies. It's a very funny game to play. ;D Sounds like fun. I do have a card game called Gloom, in which the player that tortures a family the most wins. We haven't played it much, but it's fun thus far.
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Post by Dr. Waldorf X on Jun 16, 2011 13:45:43 GMT -5
I've never found much use for Kroot. The only time they haven't run completely off the table from getting shot at once was because they were annihilated. Perhaps I've always had bad luck with them. I have found giving one squad of Firewarriors pulse rifles and a second squad pulse carbines to be pretty effective, as you have one to hold a position and another for taking one for flanking with. I've done okay with intermixing the pulse rifles and carbines in the same squad, but I'd only recommend that if you need to take and hold multiple objectives. Oh yeah, and I ran calculations on the effectiveness of the railgun versus the ion cannon, and the only instances where the ion cannon is actually better is against things like Eldar Wraithguard. If you want maximum effectiveness against a variety of targets the railgun wins hands down, with its only downside being its considerable cost (though it's that expensive for good reason). I actually did put in a railgun like right after I made that list. In fact, here's the current list: HQ: Commander Shas'el; Plasma Rifle, Missile Pod, Targeting Array, Multi-Tracker, Drone Controller Shield Drone Elite: Crisis Battlesuit; Twin Linked Missile Pod, Targeting Array Crisis Battlesuit; Twin Linked Fusion Blaster, Targeting Array Crisis Battlesuit; Burst Cannon, Missile Pod, Multi-tracker Troop: Fire Warriors x8 Devilfish; Disruption Pod Gun Drone x2 Troop: Fire Warriors x6 Troop: Kroot x13 Troop: Kroot x12 Fast Attack: Pathfinders x6 Devilfish; Disruption Pod, Seeker Missile x2 Gun Drone x2 Heavy Support: Hammerhead Gunship; Railgun, Twin Burst Cannons, Disruption Pod, Multi-Tracker Model Count: 57 Point Total: 998 I'm thinking I may make one of the Kroot squads a 14 man squad and get rid of the other for another squad of Fire Warriors.
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Post by Vene on Jun 16, 2011 13:49:08 GMT -5
Just to add to the 40k stuff, personally what I like to do is try to look at it from my opponent's perspective. I then look for the most annoying things in the codex I can find. That is what I go out of my way to bring. As a CSM player, the most annoying thing I see in the Tau codex is the railgun. If I played Tau, I would bring railguns. I would bring as many railguns I could reasonably get away with.
And, looking at that army list what I would want to focus on first would be the hammerhead, now that it actually has a railgun. Without that railgun, it's not a big threat. The battlesuits (including the commander) would be the next priority. And I would try and do something like throw terminators into close combat with them. In the past I've found that melta does a nice job of killing commanders in battlesuits, granted melta kills everything. The pathfinders and fire warriors are next. Flamers and chainswords would be my friends. And the small squad size for pathfinders means that I don't need to throw my scary things at them. As for the kroot, I'll only bother with them when I have a unit with nothing else to shoot at. I would just expect them to die horribly no matter what they end up in combat with.
ETA: You just had to post a revised list as I was writing this, didn't you?
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Post by Dr. Waldorf X on Jun 16, 2011 14:28:18 GMT -5
ETA: You just had to post a revised list as I was writing this, didn't you? I try. Also, when I go up to 1500 points, I was planning to add a Broadside Battlesuit squad in addition to the Hammerhead so I can get more railguns on the board.
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Post by Vene on Jun 16, 2011 20:49:00 GMT -5
This thread reminds me I have more plastic crack to paint.
Also, I am skeptical of your usage of small squads of fire warriors as well as having two small squads of kroot. It would be so easy to force you to make leadership tests. Then again, I had good luck with using small squads of chaos marines against Magni's 'nids, but in that case I had small squads so I could have more missile launchers on the table. I also was able to have them sit and shoot at the gaunts as they tried to rush at me with their claws and talons and such (at least, after I krak missiled the carnifex to death).
Also, with the battlesuit, I find that as a general rule it's a good idea to try and outfit the models in a squad with as similar gear as possible. That way they are really good at one role versus being really mediocre at everything.
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Post by Dr. Waldorf X on Jun 17, 2011 0:59:32 GMT -5
Yeah, I was worried about the small squads as well, plus I realized that railguns are much better tank busters than seeker missiles, plus the problems with using two squads of Kroot, so I took out the Pathfinders and one of the Kroot squads as well. In the Pathfinders' and Kroot's place, I added in a pair of Broadside Battlesuits! In other words, instead of a single railgun and 2 seeker missiles for tank busting, I have five railguns.
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Post by Vene on Jun 17, 2011 13:02:24 GMT -5
For the hell of it, this is what I have painted so far. I still gotta get my heavy/special weapons done, my terminators, and my raptors. Oh, and the Plague Marines. So, 30 to 40 more minis, I think. ETA: Bah, blurry image is blurry, but it's hard to take good pictures that capture details of something so small.
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