Paimun
Full Member
Captain Punderpants!
dick fingers
Posts: 221
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Post by Paimun on Sept 17, 2011 11:38:29 GMT -5
I'm going to name him Captain Titty McShitcocks.
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Post by DarkfireTaimatsu on Sept 18, 2011 15:24:03 GMT -5
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Post by MaybeNever on Sept 18, 2011 15:25:38 GMT -5
This afternoon I saw two skeletons, two zombies, and three creepers fighting each other. It was epic.
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Paimun
Full Member
Captain Punderpants!
dick fingers
Posts: 221
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Post by Paimun on Sept 19, 2011 21:01:05 GMT -5
How's that house coming, Pieman? Very well, I say!
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Post by Art Vandelay on Sept 19, 2011 21:29:07 GMT -5
Damn, that's awesome.
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Post by cagnazzo on Sept 20, 2011 0:54:35 GMT -5
Hahahaha, yes. That is awesome.
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Post by DarkfireTaimatsu on Sept 20, 2011 1:23:31 GMT -5
Hahahaha, yes. That is awesome. I did it in MSN Messenger, which is why it is not even MS Paint bad. (MS Paint would've given me at least a line tool. And text editor.) Also, best time for you to make comment number 1234 on your post count. =3
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Post by brandonl337 on Sept 21, 2011 1:15:32 GMT -5
Would love to be in on this, love minecraft, ad really love the creative mode.
I'm with Art on this one a PM would be great, I don't use the IRC, hell i don't know how to get to the IRC.
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Post by DarkfireTaimatsu on Sept 21, 2011 1:21:25 GMT -5
Would love to be in on this, love minecraft, ad really love the creative mode. I'm with Art on this one a PM would be great, I don't use the IRC, hell i don't know how to get to the IRC. There's an app a thread for that.
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Post by malicious_bloke on Sept 22, 2011 8:32:32 GMT -5
Here's a little thing i put together in my lunch hour.
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Post by Art Vandelay on Sept 22, 2011 8:44:59 GMT -5
Here's a little thing i put together in my lunch hour. You know what that's crying out for? The "Better than Wolves" mod and one of its motion detector blocks. Stick one right in the middle of the path and link it to the "path reset" circuit. The perfect trap if I do say so myself.
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Post by malicious_bloke on Sept 22, 2011 8:56:39 GMT -5
Here's a little thing i put together in my lunch hour. You know what that's crying out for? The "Better than Wolves" mod and one of its motion detector blocks. Stick one right in the middle of the path and link it to the "path reset" circuit. The perfect trap if I do say so myself. Hmmm. Intellesting. A motion sensor would be a nice little addition to my toybox. The circuitry is a series of RS-Nor latches to give the sequential outputs. If I were to turn this into a trap, i'd create a seemingly extraneous pressure plate on the floor in a passageway. It does nothing visible the first time you walk over it (set the first output not attached to anything), then the second time it closes the front and rear of the passage with pistons and retracts the roof (again pistons) to dump sand on you. EDIT: Lava is more fun than sand (and sand blocks get broken by landing on pressure plates)
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Post by Mira on Sept 28, 2011 1:49:52 GMT -5
I am currently building a Romanesque villa in creative single player. I'm using the Romecraft texture pack for the full Imperial experience. The aqueduct that will provide for the building. It is 400 meters in length right now and will be a bitch to finish. A cute little gazebo-type structure. The courtyard for the main villa. You can see the unfinished aqueduct in the background. This is by far my biggest project yet, but I have a lot of plans in mind. Hopefully I can see it through to the end; I think it could turn out pretty great. Edit: Here's a render of the map. I ended up with a great map generated for this project on only the second try.
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Post by malicious_bloke on Sept 28, 2011 3:32:31 GMT -5
That aqueduct looks amazing. Love the texture pack too, especially how it looks with the new stone brick blocks. My current CSP project is a big 7 segment display using pistons. I've got the main structure of the thing sorted, I can cycle manually through outputs 0-9 and back to null but the shift register I built for it is giving me trouble. One or more of the redstone torches burns out and then instead of the output changing neatly from one to the next it goes unpredictable, like activating 1 and 3-> 2 and 4 -> 3 and 5 etc, or just plain skipping random stages. Needs a bit of tinkering. The inner workings: My troublesome shift register:
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Post by RavynousHunter on Sept 28, 2011 18:01:41 GMT -5
Hoooooooly shit, bloke. That's fuckin awesome!
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