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Post by The Lazy One on Nov 10, 2009 15:25:19 GMT -5
OK, it's nothing special, made in GameMaker, so I didn't have to do any hard coding. But it's still fun to play and has really obnoxious honking music. You play Sammy the Zombie, who has a very nice, well-furnished zombie lair where he hangs out while he's planning his next meal. Unfortunately for him, there's an army of robots who want his lair to themselves, and they intend to accomplish that by killing him. There are blue "bosses". They cannot be killed, but they also can't hurt you. They are there to call the real bad guys, the brown robots. The brown robots shoot energy balls that can kill you. Sammy can counter-attack by shooting stars (don't laugh at me, Photoshop was being mean and the star was the easiest thing to isolate from the sprite package). The stars will neutralize the energy balls, or the brown robots. Fun fact: if Sammy gets hit by a brown robot, he goes "ow." Sammy move via the arrow keys. To shoot stuff, hit the space bar. My game features chibi zombies, weird-looking robots, and honking music. I made this for school using free sprites. It's obviously not the best... but I thought it was fun. On the off chance anyone wants to play it, you can download it here: www.sendspace.com/file/hiqdoi
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Post by wmdkitty on Nov 12, 2009 16:17:37 GMT -5
That was fun! And it's an awesome time waster!
My only critique: The music. The music was rather obnoxious and a bit too loud for me.
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Post by The Lazy One on Nov 12, 2009 18:18:46 GMT -5
That was fun! And it's an awesome time waster! My only critique: The music. The music was rather obnoxious and a bit too loud for me. Sorry. We were given a zip file of about 12 mp3s. Out of those twelve, two were corrupted, one was opera music, which didn't fit with the game, one was 12 minutes long, three were even more annoying than the music I used, one didn't want to load in GameMaker. I picked the one I thought was funniest. Sorry about that- next time I'll try to choose less obnoxious music.
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Post by gomer21xx on Nov 12, 2009 18:40:22 GMT -5
Yeah, loud music was loud. >.>
Also, you CAN adjust how loud the in-game music is when you import it to the project file.
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Post by The Lazy One on Nov 12, 2009 19:37:11 GMT -5
Yeah, loud music was loud. >.> Also, you CAN adjust how loud the in-game music is when you import it to the project file. Yeah, I realized that today in class. Sorry, anyone who played it. I'll work on the annoying music next time.
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Post by Admiral Lithp on Nov 12, 2009 20:59:08 GMT -5
I liked the music, & it was pretty amusing. A pause feature would have been nice, though.
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Post by gomer21xx on Nov 14, 2009 10:07:19 GMT -5
Yeah, loud music was loud. >.> Also, you CAN adjust how loud the in-game music is when you import it to the project file. Yeah, I realized that today in class. Sorry, anyone who played it. I'll work on the annoying music next time. Well, practice makes perfect. =) I'm actually working on a platformer myself, in the style of the old school classic Mega Man games. I've got shitloads of sprites, may as well use 'em for something.
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